use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect}; use ggez::nalgebra::{Point2, Vector2}; use crate::constants; use crate::map::Map; use crate::tileset::Tileset; #[derive(Clone)] pub struct Entity { position: Point2, source: Rect, spawn: Point2, } impl Entity { pub fn new(tileset: &Tileset, spawn: Point2) -> Entity { let mut source = tileset.get_tile_by_entity_keyframe("player-top", 0); source.h += tileset.get_tile_by_entity_keyframe("player-bottom", 0).h; Entity { position: spawn, source, spawn, } } pub fn draw(&self, spritebatch: &mut SpriteBatch) { let draw_param = DrawParam::default() .src(self.source) .dest(self.position) .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)); spritebatch.add(draw_param); } pub fn build_entities(tileset: &Tileset, map: &Map) -> Vec { let mut entities = Vec::new(); for (_name, position) in map.get_spawns() { entities.push(Entity::new(tileset, position)); } entities } }