pub const TILE_WIDTH: f32 = 16.0; pub const TILE_HEIGHT: f32 = 16.0; pub const TILE_SCALE: f32 = 3.0; pub const PLAYER_SPEED: f32 = 5.0; pub const ENTITY_SPEED: f32 = 2.5; pub const WANDER_DISTANCE: f32 = 150.0; pub const GOAL_DISTANCE: f32 = 6.0; pub const FLIP_H: usize = 0x8000_0000; pub const FLIP_V: usize = 0x4000_0000; pub const FLIP_D: usize = 0x2000_0000; pub const FLIP_A: usize = FLIP_D | FLIP_H | FLIP_V;