From 15b4ade5a357a791cf3ffa86cfe78b5f7ae270c9 Mon Sep 17 00:00:00 2001 From: tom barrett Date: Mon, 24 Jun 2019 09:31:24 -0500 Subject: now draws accurately depending on flip --- src/tile.rs | 38 ++++++++++++++++++++++++-------------- 1 file changed, 24 insertions(+), 14 deletions(-) (limited to 'src/tile.rs') diff --git a/src/tile.rs b/src/tile.rs index 21b6a79..5667b92 100644 --- a/src/tile.rs +++ b/src/tile.rs @@ -6,32 +6,36 @@ use crate::math::convert_angle_to_rad; use crate::tileset::Tileset; pub struct Tile { - //id: u32, source: Rect, //animation: Option>, - rotate: f32, destination: Point2, + rotation: f32, } impl Tile { pub fn new(text: &str, i: usize, tileset: &Tileset, width: usize, height: usize) -> Tile { let id = text.parse::().unwrap(); - //let flip_d = (id & constants::FLIP_DIAGONAL_FLAG) == constants::FLIP_DIAGONAL_FLAG; + let flip_d = (id & constants::FLIP_DIAGONAL_FLAG) == constants::FLIP_DIAGONAL_FLAG; let flip_h = (id & constants::FLIP_HORIZONTAL_FLAG) == constants::FLIP_HORIZONTAL_FLAG; let flip_v = (id & constants::FLIP_VERTICAL_FLAG) == constants::FLIP_VERTICAL_FLAG; - let id = if flip_h | flip_v { + let id = if flip_h | flip_v | flip_d { id & !constants::ALL_FLIP_FLAGS } else { id }; - let rotate = match (flip_h, flip_v) { - (true, false) => convert_angle_to_rad(90.0), - (true, true) => convert_angle_to_rad(180.0), - (false, true) => convert_angle_to_rad(270.0), - (false, false) => 0.0, + let (source, rotation) = match (flip_d, flip_h, flip_v) { + (true, true, true) => (Tile::flip(tileset.tiles[id]), convert_angle_to_rad(90.0)), + (true, true, false) => (tileset.tiles[id], convert_angle_to_rad(90.0)), + (true, false, true) => (tileset.tiles[id], convert_angle_to_rad(270.0)), + //(true, false, false) => (), + (false, true, true) => (tileset.tiles[id], convert_angle_to_rad(180.0)), + (false, true, false) => (Tile::flip(tileset.tiles[id]), 0.0), + //(false, false, true) => (), + //(false, false, false) => (), + _ => (tileset.tiles[id], 0.0), }; let x = i as f32 % width as f32; @@ -44,20 +48,26 @@ impl Tile { ); Tile { - //id, - source: tileset.tiles[id as usize], + source, //animation: None, - rotate, destination, + rotation, } } + fn flip(rect: Rect) -> Rect { + let mut r = rect; + r.x *= -1.0; + r.x -= rect.w; + r + } + pub fn draw(&self, spritebatch: &mut SpriteBatch) { let draw_param = DrawParam::default() .src(self.source) - .rotation(self.rotate) - .offset(Point2::new(0.5, 0.5)) .dest(self.destination) + .offset(Point2::new(0.5, 0.5)) + .rotation(self.rotation) .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)); spritebatch.add(draw_param); -- cgit v1.2.3