From 83ff2ad49e6d3bf83fd85fcfee68a454372bf22a Mon Sep 17 00:00:00 2001 From: tom barrett Date: Thu, 4 Jul 2019 07:39:51 -0500 Subject: moved animation file, moved player function to enitity, tile now uses animation, move drawing from npc tile player to animation --- src/player.rs | 57 +++++---------------------------------------------------- 1 file changed, 5 insertions(+), 52 deletions(-) (limited to 'src/player.rs') diff --git a/src/player.rs b/src/player.rs index 2941934..5993d21 100644 --- a/src/player.rs +++ b/src/player.rs @@ -1,9 +1,8 @@ use ggez::event::KeyCode; -use ggez::graphics::{spritebatch::SpriteBatch, DrawParam}; -use ggez::nalgebra::{Point2, Vector2}; +use ggez::graphics::spritebatch::SpriteBatch; +use ggez::nalgebra::Point2; -use crate::animation::Animations; -use crate::constants; +use crate::animations::Animations; use crate::entity::{Action, Entity, Operable}; use crate::tileset::Tileset; @@ -14,16 +13,11 @@ pub struct Player { impl Operable for Player { fn draw(&self, spritebatch: &mut SpriteBatch) { - spritebatch.add( - DrawParam::default() - .src(self.animations.current.current.source) - .dest(self.entity.position) - .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)), - ); + self.animations.draw(spritebatch, self.get_position()); } fn update(&mut self) { - self.move_position(); + self.entity.update(); self.animations.update(&self.entity.action); } } @@ -40,47 +34,6 @@ impl Player { self.entity.position } - fn move_position(&mut self) { - match self.entity.action { - Action::MovingUp => self.entity.position.y -= constants::PLAYER_SPEED, - Action::MovingUpLeft => { - self.entity.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); - self.entity.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); - } - Action::MovingUpRight => { - self.entity.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt(); - self.entity.position.y -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); - } - Action::MovingLeft => self.entity.position.x -= constants::PLAYER_SPEED, - Action::MovingDown => self.entity.position.y += constants::PLAYER_SPEED, - Action::MovingDownLeft => { - self.entity.position.x -= constants::PLAYER_SPEED / 2.0_f32.sqrt(); - self.entity.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt(); - } - Action::MovingDownRight => { - self.entity.position.x += constants::PLAYER_SPEED / 2.0_f32.sqrt(); - self.entity.position.y += constants::PLAYER_SPEED / 2.0_f32.sqrt(); - } - Action::MovingRight => self.entity.position.x += constants::PLAYER_SPEED, - Action::IdleLeft | Action::IdleRight => (), - } - - let pixel_width = constants::TILE_WIDTH * constants::TILE_SCALE; - let pixel_height = constants::TILE_HEIGHT * constants::TILE_SCALE; - - if self.entity.position.x < 0.0 { - self.entity.position.x = 0.0; - } else if self.entity.position.x + pixel_height > self.entity.map_dimensions.0 { - self.entity.position.x = self.entity.map_dimensions.0 - pixel_width; - } - - if self.entity.position.y < 0.0 { - self.entity.position.y = 0.0; - } else if self.entity.position.y + pixel_height > self.entity.map_dimensions.1 { - self.entity.position.y = self.entity.map_dimensions.1 - pixel_height; - } - } - pub fn give_key_down(&mut self, keycode: KeyCode) { let original_state = self.entity.action.clone(); -- cgit v1.2.3