From b4bd866cfadb1eae80f9d116364cab029a28f79b Mon Sep 17 00:00:00 2001 From: tom barrett Date: Mon, 17 Jun 2019 03:39:16 -0500 Subject: moved state file --- src/main.rs | 76 ++----------------------------------------------------------- 1 file changed, 2 insertions(+), 74 deletions(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index eaafa88..0af3228 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,78 +1,6 @@ -use ggez::conf::Conf; -use ggez::event::{self, EventHandler, KeyCode, KeyMods}; -use ggez::filesystem; -use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image}; -use ggez::nalgebra::{Point2, Vector2}; -use ggez::{Context, ContextBuilder, GameResult}; -use pax_romana::constants; -use pax_romana::map::Map; -use pax_romana::tileset::Tileset; +use ggez::{conf::Conf, event, ContextBuilder, GameResult}; -struct State { - map: Map, - tileset: Tileset, - spritebatch: SpriteBatch, - camera_point: (f32, f32), -} - -impl State { - fn new(context: &mut Context) -> GameResult { - let mut image = Image::new(context, "/tileset.png")?; - image.set_filter(FilterMode::Nearest); - - Ok(State { - map: Map::new(filesystem::open(context, "/map.tmx")?), - tileset: Tileset::new(filesystem::open(context, "/tileset.tsx")?), - spritebatch: SpriteBatch::new(image), - camera_point: (0.0, 0.0), - }) - } -} - -impl EventHandler for State { - fn update(&mut self, _: &mut Context) -> GameResult { - Ok(()) - } - - fn draw(&mut self, context: &mut Context) -> GameResult { - graphics::clear(context, graphics::BLACK); - - for layer in self.map.layers.iter() { - for x in 0..self.map.width { - for y in 0..self.map.height { - let draw_param = DrawParam::default() - .src(self.tileset.tiles[layer.data[x + (y * self.map.height)]]) - .dest(Point2::new( - self.tileset.tile_width * constants::TILE_SCALE * x as f32, - self.tileset.tile_height * constants::TILE_SCALE * y as f32, - )) - .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)); - - self.spritebatch.add(draw_param); - } - } - } - - let draw_param = - DrawParam::default().dest(Point2::new(self.camera_point.0, self.camera_point.1)); - - graphics::draw(context, &self.spritebatch, draw_param)?; - self.spritebatch.clear(); - - graphics::present(context)?; - Ok(()) - } - - fn key_down_event(&mut self, _: &mut Context, keycode: KeyCode, _: KeyMods, _: bool) { - match keycode { - KeyCode::W => self.camera_point.1 += constants::CAMERA_MOVE, - KeyCode::A => self.camera_point.0 += constants::CAMERA_MOVE, - KeyCode::S => self.camera_point.1 -= constants::CAMERA_MOVE, - KeyCode::D => self.camera_point.0 -= constants::CAMERA_MOVE, - _ => (), - } - } -} +use pax_romana::state::State; fn main() -> GameResult { let conf = Conf::new(); -- cgit v1.2.3