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#include "list.hpp"
List::List(Window m)
{
int i;
for(i=0;i<2;i++)
{
Creature X(m,"img/Cbasic.png");
C.push_back(X);
}
for(i=0;i<100;i++)
{
Resource Y(m,"img/Rbasic.png");
R.push_back(Y);
}
main = m;
}
void List::Place()
{
for(vector<Creature>::iterator it = C.begin(); it!=C.end(); it++)
it->Place();
for(vector<Resource>::iterator it = R.begin(); it!=R.end(); it++){
if(it->getAmount()<=0)
R.erase(it--);
else
it->Place();
}
}
void List::Behavior()
{
for(vector<Creature>::iterator it = C.begin(); it!=C.end(); it++){
vector<Entity*> N = getNear(*it);
it->giveN(N);
it->Behavior();
if(it->getHealth()<=0){
Location z = it->getLocation();
Resource r = Resource(main,"img/Cdead.png",z);
R.push_back(r);
C.erase(it--);
}
}
}
vector<Entity*> List::getNear(Creature nC)
{
vector<Entity*> N;
for(vector <Resource>::iterator it = R.begin(); it!=R.end(); it++){
if( nC.getBestSense() > Distance(nC.getLocation(),it->getLocation()) )
N.push_back(&(*it));
}
for(vector <Creature>::iterator it = C.begin(); it!=C.end(); it++){
if( &nC == &(*it))
continue;
else if( nC.getBestSense() > Distance(nC.getLocation(),it->getLocation()) )
N.push_back(&(*it));
}
return N;
}
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