#include "window.hpp" Window::Window() { SDL_Init(SDL_INIT_VIDEO); main = SDL_CreateWindow("main",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,1280,800,SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(main,-1,SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); } void Window::Destroy() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(main); SDL_Quit(); } void Window::Clear() { SDL_RenderClear(renderer); } void Window::Render() { SDL_RenderPresent(renderer); } SDL_Renderer* Window::getRenderer() { return renderer; }