#include "resource.hpp" Resource::Resource(Window m, SDL_Rect R) { renderer = m.getRenderer(); type = 2; rect = R; if(rect.x == 0 && rect.y == 0){ rect.x = rand()%WINDOW_X; rect.y = rand()%WINDOW_Y; } amount = RESOURCE_AMOUNT; } void Resource::eat() { amount-=10; }