#include "resource.hpp" Resource::Resource(Window m, std::string s) //Constructor { texture = loadTexture(s, m); renderer = m.getRenderer(); //Initialized random position coordinates int yStart = rand()%800; int xStart = rand()%1200; yPosition = yStart; xPosition = xStart; } Location Resource::getLocation() //Returns resource location vector { Location L(xPosition,yPosition,2); return L; }