#include "main.hpp" int main() { Window main; List L(main); Event e; Timer fps; while(e.gRun()) { fps.Start(); while(e.Poll()) { if(e.gEventType() == SDL_QUIT) e.off(); //else if(e.gEventType() == SDL_KEYDOWN) // eventHandle(e.gEvent()); } main.Clear(); L.Place(); L.Behavior(); main.Render(); if(fps.getTicks() < (1000 / 60)) SDL_Delay((1000 / 60) - fps.getTicks()); } main.Destroy(); return 0; }