#include "entity.hpp" void Entity::Init(Window m) { renderer = m.getRenderer(); rect.y = rand()%WINDOW_Y; rect.x = rand()%WINDOW_X; } void Entity::Init(Window m, Location z) { renderer = m.getRenderer(); rect.y = z.y; rect.x = z.x; } void Entity::Place() { if(type == 1) SDL_SetRenderDrawColor(renderer,255,0,255,255); else SDL_SetRenderDrawColor(renderer,0,255,0,255); SDL_RenderFillRect(renderer, &rect); SDL_SetRenderDrawColor(renderer,0,0,0,0); }