#ifndef resource_h #define resource_h #include "entity.hpp" #include "location.hpp" class Resource: public Entity { public: Resource(Window m, std::string s); Resource(Window m, std::string s, Location z); Location getLocation(); void eat(){amount-=10;}; int getAmount(){return amount;}; private: int amount; //value associated with the amount of whatever (food, etc) left in the resource }; #endif