#ifndef list_h #define list_h #include "creature.hpp" #include "resource.hpp" #include "window.hpp" #include "location.hpp" class List { public: List(Window m); void Behavior(); void Place(); double Distance(Location A, Location B); private: //vectors containing objects of each type Window main = Window("no");//will be needed for adding R's and C's after constructor. std::vector R; std::vector C; }; #endif