/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_transform2 /// @file glm/gtx/transform2.inl /// @date 2005-12-21 / 2011-06-07 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// namespace glm { template GLM_FUNC_QUALIFIER tmat3x3 shearX2D( const tmat3x3& m, T s) { tmat3x3 r(1); r[0][1] = s; return m * r; } template GLM_FUNC_QUALIFIER tmat3x3 shearY2D( const tmat3x3& m, T s) { tmat3x3 r(1); r[1][0] = s; return m * r; } template GLM_FUNC_QUALIFIER tmat4x4 shearX3D( const tmat4x4& m, T s, T t) { tmat4x4 r(1); r[1][0] = s; r[2][0] = t; return m * r; } template GLM_FUNC_QUALIFIER tmat4x4 shearY3D( const tmat4x4& m, T s, T t) { tmat4x4 r(1); r[0][1] = s; r[2][1] = t; return m * r; } template GLM_FUNC_QUALIFIER tmat4x4 shearZ3D( const tmat4x4& m, T s, T t) { tmat4x4 r(1); r[0][2] = s; r[1][2] = t; return m * r; } template GLM_FUNC_QUALIFIER tmat3x3 reflect2D( const tmat3x3& m, const tvec3& normal) { tmat3x3 r(1); r[0][0] = 1 - 2 * normal.x * normal.x; r[0][1] = -2 * normal.x * normal.y; r[1][0] = -2 * normal.x * normal.y; r[1][1] = 1 - 2 * normal.y * normal.y; return m * r; } template GLM_FUNC_QUALIFIER tmat4x4 reflect3D( const tmat4x4& m, const tvec3& normal) { tmat4x4 r(1); r[0][0] = 1 - 2 * normal.x * normal.x; r[0][1] = -2 * normal.x * normal.y; r[0][2] = -2 * normal.x * normal.z; r[1][0] = -2 * normal.x * normal.y; r[1][1] = 1 - 2 * normal.y * normal.y; r[1][2] = -2 * normal.y * normal.z; r[2][0] = -2 * normal.x * normal.z; r[2][1] = -2 * normal.y * normal.z; r[2][2] = 1 - 2 * normal.z * normal.z; return m * r; } template GLM_FUNC_QUALIFIER tmat3x3 proj2D( const tmat3x3& m, const tvec3& normal) { tmat3x3 r(1); r[0][0] = 1 - normal.x * normal.x; r[0][1] = - normal.x * normal.y; r[1][0] = - normal.x * normal.y; r[1][1] = 1 - normal.y * normal.y; return m * r; } template GLM_FUNC_QUALIFIER tmat4x4 proj3D( const tmat4x4& m, const tvec3& normal) { tmat4x4 r(1); r[0][0] = 1 - normal.x * normal.x; r[0][1] = - normal.x * normal.y; r[0][2] = - normal.x * normal.z; r[1][0] = - normal.x * normal.y; r[1][1] = 1 - normal.y * normal.y; r[1][2] = - normal.y * normal.z; r[2][0] = - normal.x * normal.z; r[2][1] = - normal.y * normal.z; r[2][2] = 1 - normal.z * normal.z; return m * r; } template GLM_FUNC_QUALIFIER tmat4x4 scaleBias( T scale, T bias) { tmat4x4 result; result[3] = tvec4(tvec3(bias), T(1)); result[0][0] = scale; result[1][1] = scale; result[2][2] = scale; return result; } template GLM_FUNC_QUALIFIER tmat4x4 scaleBias( const tmat4x4& m, T scale, T bias) { return m * scaleBias(scale, bias); } }//namespace glm