/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx /// @file glm/gtx/scalar_multiplication.hpp /// @date 2014-09-22 / 2014-09-22 /// @author Joshua Moerman /// /// @brief Enables scalar multiplication for all types /// /// Since GLSL is very strict about types, the following (often used) combinations do not work: /// double * vec4 /// int * vec4 /// vec4 / int /// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) /// /////////////////////////////////////////////////////////////////////////////////// #pragma once #include "../detail/setup.hpp" #if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) # error "GLM_GTX_scalar_multiplication requires C++11 suppport or alias templates and if not support for GCC" #endif #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../mat2x2.hpp" #include namespace glm { template using return_type_scalar_multiplication = typename std::enable_if< !std::is_same::value // T may not be a float && std::is_arithmetic::value, Vec // But it may be an int or double (no vec3 or mat3, ...) >::type; #define GLM_IMPLEMENT_SCAL_MULT(Vec) \ template \ return_type_scalar_multiplication \ operator*(T const & s, Vec rh){ \ return rh *= static_cast(s); \ } \ \ template \ return_type_scalar_multiplication \ operator*(Vec lh, T const & s){ \ return lh *= static_cast(s); \ } \ \ template \ return_type_scalar_multiplication \ operator/(Vec lh, T const & s){ \ return lh *= 1.0f / s; \ } GLM_IMPLEMENT_SCAL_MULT(vec2) GLM_IMPLEMENT_SCAL_MULT(vec3) GLM_IMPLEMENT_SCAL_MULT(vec4) GLM_IMPLEMENT_SCAL_MULT(mat2) GLM_IMPLEMENT_SCAL_MULT(mat2x3) GLM_IMPLEMENT_SCAL_MULT(mat2x4) GLM_IMPLEMENT_SCAL_MULT(mat3x2) GLM_IMPLEMENT_SCAL_MULT(mat3) GLM_IMPLEMENT_SCAL_MULT(mat3x4) GLM_IMPLEMENT_SCAL_MULT(mat4x2) GLM_IMPLEMENT_SCAL_MULT(mat4x3) GLM_IMPLEMENT_SCAL_MULT(mat4) #undef GLM_IMPLEMENT_SCAL_MULT } // namespace glm