/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_range /// @file glm/gtx/range.hpp /// @date 2014-09-19 / 2014-09-19 /// @author Joshua Moerman /// /// @defgroup gtx_range GLM_GTX_range /// @ingroup gtx /// /// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop. /// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #pragma once // Dependencies #include "../detail/setup.hpp" #if !GLM_HAS_RANGE_FOR # error "GLM_GTX_range requires C++11 suppport or 'range for'" #endif #include "../gtc/type_ptr.hpp" namespace glm{ namespace detail { /* The glm types provide a .length() member, but for matrices this only defines the number of columns, so we need to work around this */ template detail::component_count_t number_of_elements_(tvec2 const & v){ return detail::component_count(v); } template detail::component_count_t number_of_elements_(tvec3 const & v){ return detail::component_count(v); } template detail::component_count_t number_of_elements_(tvec4 const & v){ return detail::component_count(v); } template detail::component_count_t number_of_elements_(genType const & m){ return detail::component_count(m) * detail::component_count(m[0]); } }//namespace /// @addtogroup gtx_range /// @{ template const typename genType::value_type * begin(genType const & v){ return value_ptr(v); } template const typename genType::value_type * end(genType const & v){ return begin(v) + detail::number_of_elements_(v); } template typename genType::value_type * begin(genType& v){ return value_ptr(v); } template typename genType::value_type * end(genType& v){ return begin(v) + detail::number_of_elements_(v); } /// @} }//namespace glm