/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_integer /// @file glm/gtc/integer.inl /// @date 2014-11-17 / 2014-11-17 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// namespace glm{ namespace detail { template class vecType> struct compute_log2 { GLM_FUNC_QUALIFIER static vecType call(vecType const & vec) { //Equivalent to return findMSB(vec); but save one function call in ASM with VC //return findMSB(vec); return vecType(detail::compute_findMSB_vec::call(vec)); } }; # if GLM_HAS_BITSCAN_WINDOWS template struct compute_log2 { GLM_FUNC_QUALIFIER static tvec4 call(tvec4 const & vec) { tvec4 Result(glm::uninitialize); _BitScanReverse(reinterpret_cast(&Result.x), vec.x); _BitScanReverse(reinterpret_cast(&Result.y), vec.y); _BitScanReverse(reinterpret_cast(&Result.z), vec.z); _BitScanReverse(reinterpret_cast(&Result.w), vec.w); return Result; } }; # endif//GLM_HAS_BITSCAN_WINDOWS template class vecType, typename genType> struct compute_mod { GLM_FUNC_QUALIFIER static vecType call(vecType const & a, genType const & b) { return a % b; } }; }//namespace detail }//namespace glm