/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/detail/type_vec3.hpp /// @date 2008-08-22 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #pragma once //#include "../fwd.hpp" #include "type_vec.hpp" #ifdef GLM_SWIZZLE # if GLM_HAS_ANONYMOUS_UNION # include "_swizzle.hpp" # else # include "_swizzle_func.hpp" # endif #endif //GLM_SWIZZLE #include namespace glm { template struct tvec3 { ////////////////////////////////////// // Implementation detail typedef tvec3 type; typedef tvec3 bool_type; typedef T value_type; ////////////////////////////////////// // Data # if GLM_HAS_ANONYMOUS_UNION union { struct{ T x, y, z; }; struct{ T r, g, b; }; struct{ T s, t, p; }; # ifdef GLM_SWIZZLE _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, x, y, z) _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, r, g, b) _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, s, t, p) _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, x, y, z) _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, r, g, b) _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, s, t, p) _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, x, y, z) _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, r, g, b) _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, s, t, p) # endif//GLM_SWIZZLE }; # else union { T x, r, s; }; union { T y, g, t; }; union { T z, b, p; }; # ifdef GLM_SWIZZLE GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4) # endif//GLM_SWIZZLE # endif//GLM_LANG ////////////////////////////////////// // Component accesses # ifdef GLM_FORCE_SIZE_FUNC /// Return the count of components of the vector typedef size_t size_type; GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const; GLM_FUNC_DECL T & operator[](size_type i); GLM_FUNC_DECL T const & operator[](size_type i) const; # else /// Return the count of components of the vector typedef length_t length_type; GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const; GLM_FUNC_DECL T & operator[](length_type i); GLM_FUNC_DECL T const & operator[](length_type i) const; # endif//GLM_FORCE_SIZE_FUNC ////////////////////////////////////// // Implicit basic constructors GLM_FUNC_DECL tvec3(); GLM_FUNC_DECL tvec3(tvec3 const & v); template GLM_FUNC_DECL tvec3(tvec3 const & v); ////////////////////////////////////// // Explicit basic constructors GLM_FUNC_DECL explicit tvec3(ctor); GLM_FUNC_DECL explicit tvec3(T const & s); GLM_FUNC_DECL tvec3(T const & a, T const & b, T const & c); ////////////////////////////////////// // Conversion scalar constructors /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL tvec3(A const & a, B const & b, C const & c); template GLM_FUNC_DECL tvec3(tvec1 const & a, tvec1 const & b, tvec1 const & c); ////////////////////////////////////// // Conversion vector constructors //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec3(tvec2 const & a, B const & b); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec3(tvec2 const & a, tvec1 const & b); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec3(A const & a, tvec2 const & b); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec3(tvec1 const & a, tvec2 const & b); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec3(tvec4 const & v); # ifdef GLM_FORCE_EXPLICIT_CTOR //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec3(tvec3 const & v); # else //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL tvec3(tvec3 const & v); # endif ////////////////////////////////////// // Swizzle constructors # if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) template GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, tvec3, E0, E1, E2, -1> const & that) { *this = that(); } template GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, tvec2, E0, E1, -1, -2> const & v, T const & s) { *this = tvec3(v(), s); } template GLM_FUNC_DECL tvec3(T const & s, detail::_swizzle<2, T, P, tvec2, E0, E1, -1, -2> const & v) { *this = tvec3(s, v()); } # endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE) ////////////////////////////////////// // Unary arithmetic operators GLM_FUNC_DECL tvec3 & operator=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator+=(U s); template GLM_FUNC_DECL tvec3 & operator+=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator+=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator-=(U s); template GLM_FUNC_DECL tvec3 & operator-=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator-=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator*=(U s); template GLM_FUNC_DECL tvec3 & operator*=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator*=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator/=(U s); template GLM_FUNC_DECL tvec3 & operator/=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator/=(tvec3 const & v); ////////////////////////////////////// // Increment and decrement operators GLM_FUNC_DECL tvec3 & operator++(); GLM_FUNC_DECL tvec3 & operator--(); GLM_FUNC_DECL tvec3 operator++(int); GLM_FUNC_DECL tvec3 operator--(int); ////////////////////////////////////// // Unary bit operators template GLM_FUNC_DECL tvec3 & operator%=(U s); template GLM_FUNC_DECL tvec3 & operator%=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator%=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator&=(U s); template GLM_FUNC_DECL tvec3 & operator&=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator&=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator|=(U s); template GLM_FUNC_DECL tvec3 & operator|=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator|=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator^=(U s); template GLM_FUNC_DECL tvec3 & operator^=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator^=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator<<=(U s); template GLM_FUNC_DECL tvec3 & operator<<=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator<<=(tvec3 const & v); template GLM_FUNC_DECL tvec3 & operator>>=(U s); template GLM_FUNC_DECL tvec3 & operator>>=(tvec1 const & v); template GLM_FUNC_DECL tvec3 & operator>>=(tvec3 const & v); }; template GLM_FUNC_DECL tvec3 operator+(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator+(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator+(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator+(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator+(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator-(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator-(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator-(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator-(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator-(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator*(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator*(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator*(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator*(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator*(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator/(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator/(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator/(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator/(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator/(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator-(tvec3 const & v); template GLM_FUNC_DECL tvec3 operator%(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator%(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator%(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator%(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator%(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator&(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator&(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator&(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator&(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator&(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator|(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator|(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator|(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator|(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator|(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator^(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator^(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator^(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator^(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator^(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator<<(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator<<(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator<<(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator<<(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator<<(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator>>(tvec3 const & v, T const & s); template GLM_FUNC_DECL tvec3 operator>>(tvec3 const & v, tvec1 const & s); template GLM_FUNC_DECL tvec3 operator>>(T const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator>>(tvec1 const & s, tvec3 const & v); template GLM_FUNC_DECL tvec3 operator>>(tvec3 const & v1, tvec3 const & v2); template GLM_FUNC_DECL tvec3 operator~(tvec3 const & v); }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_vec3.inl" #endif//GLM_EXTERNAL_TEMPLATE