/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/detail/type_mat.hpp /// @date 2010-01-26 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #pragma once #include "precision.hpp" namespace glm{ namespace detail { template class colType, template class rowType> struct outerProduct_trait{}; }//namespace detail template struct tvec2; template struct tvec3; template struct tvec4; template struct tmat2x2; template struct tmat2x3; template struct tmat2x4; template struct tmat3x2; template struct tmat3x3; template struct tmat3x4; template struct tmat4x2; template struct tmat4x3; template struct tmat4x4; /// @addtogroup core_precision /// @{ /// 2 columns of 2 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 lowp_mat2; /// 2 columns of 2 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 mediump_mat2; /// 2 columns of 2 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 highp_mat2; /// 2 columns of 2 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 lowp_mat2x2; /// 2 columns of 2 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 mediump_mat2x2; /// 2 columns of 2 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 highp_mat2x2; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 3 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 lowp_mat2x3; /// 2 columns of 3 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 mediump_mat2x3; /// 2 columns of 3 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 highp_mat2x3; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 4 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x4 lowp_mat2x4; /// 2 columns of 4 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x4 mediump_mat2x4; /// 2 columns of 4 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x4 highp_mat2x4; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 2 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x2 lowp_mat3x2; /// 3 columns of 2 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x2 mediump_mat3x2; /// 3 columns of 2 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x2 highp_mat3x2; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 3 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 lowp_mat3; /// 3 columns of 3 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 mediump_mat3; /// 3 columns of 3 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 highp_mat3; /// 3 columns of 3 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 lowp_mat3x3; /// 3 columns of 3 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 mediump_mat3x3; /// 3 columns of 3 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 highp_mat3x3; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 4 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x4 lowp_mat3x4; /// 3 columns of 4 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x4 mediump_mat3x4; /// 3 columns of 4 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x4 highp_mat3x4; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 2 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 lowp_mat4x2; /// 4 columns of 2 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 mediump_mat4x2; /// 4 columns of 2 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 highp_mat4x2; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 3 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x3 lowp_mat4x3; /// 4 columns of 3 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x3 mediump_mat4x3; /// 4 columns of 3 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x3 highp_mat4x3; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 4 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 lowp_mat4; /// 4 columns of 4 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 mediump_mat4; /// 4 columns of 4 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 highp_mat4; /// 4 columns of 4 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 lowp_mat4x4; /// 4 columns of 4 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 mediump_mat4x4; /// 4 columns of 4 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 highp_mat4x4; /// @} /// @addtogroup core_types /// @{ ////////////////////////// // Float definition #if(defined(GLM_PRECISION_LOWP_FLOAT)) typedef lowp_mat2x2 mat2x2; typedef lowp_mat2x3 mat2x3; typedef lowp_mat2x4 mat2x4; typedef lowp_mat3x2 mat3x2; typedef lowp_mat3x3 mat3x3; typedef lowp_mat3x4 mat3x4; typedef lowp_mat4x2 mat4x2; typedef lowp_mat4x3 mat4x3; typedef lowp_mat4x4 mat4x4; #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef mediump_mat2x2 mat2x2; typedef mediump_mat2x3 mat2x3; typedef mediump_mat2x4 mat2x4; typedef mediump_mat3x2 mat3x2; typedef mediump_mat3x3 mat3x3; typedef mediump_mat3x4 mat3x4; typedef mediump_mat4x2 mat4x2; typedef mediump_mat4x3 mat4x3; typedef mediump_mat4x4 mat4x4; #else //! 2 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat2x2 mat2x2; //! 2 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat2x3 mat2x3; //! 2 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat2x4 mat2x4; //! 3 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat3x2 mat3x2; //! 3 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat3x3 mat3x3; //! 3 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat3x4 mat3x4; //! 4 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat4x2 mat4x2; //! 4 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat4x3 mat4x3; //! 4 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat4x4 mat4x4; #endif//GLM_PRECISION //! 2 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat2x2 mat2; //! 3 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat3x3 mat3; //! 4 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat4x4 mat4; ////////////////////////// // Double definition /// @addtogroup core_precision /// @{ /// 2 columns of 2 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 lowp_dmat2; /// 2 columns of 2 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 mediump_dmat2; /// 2 columns of 2 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 highp_dmat2; /// 2 columns of 2 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 lowp_dmat2x2; /// 2 columns of 2 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 mediump_dmat2x2; /// 2 columns of 2 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x2 highp_dmat2x2; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 3 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 lowp_dmat2x3; /// 2 columns of 3 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 mediump_dmat2x3; /// 2 columns of 3 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x3 highp_dmat2x3; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 4 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x4 lowp_dmat2x4; /// 2 columns of 4 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x4 mediump_dmat2x4; /// 2 columns of 4 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat2x4 highp_dmat2x4; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 2 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x2 lowp_dmat3x2; /// 3 columns of 2 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x2 mediump_dmat3x2; /// 3 columns of 2 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x2 highp_dmat3x2; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 3 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 lowp_dmat3; /// 3 columns of 3 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 mediump_dmat3; /// 3 columns of 3 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 highp_dmat3; /// 3 columns of 3 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 lowp_dmat3x3; /// 3 columns of 3 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 mediump_dmat3x3; /// 3 columns of 3 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x3 highp_dmat3x3; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 4 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x4 lowp_dmat3x4; /// 3 columns of 4 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x4 mediump_dmat3x4; /// 3 columns of 4 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat3x4 highp_dmat3x4; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 2 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 lowp_dmat4x2; /// 4 columns of 2 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 mediump_dmat4x2; /// 4 columns of 2 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x2 highp_dmat4x2; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 3 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x3 lowp_dmat4x3; /// 4 columns of 3 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x3 mediump_dmat4x3; /// 4 columns of 3 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x3 highp_dmat4x3; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 4 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 lowp_dmat4; /// 4 columns of 4 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 mediump_dmat4; /// 4 columns of 4 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 highp_dmat4; /// 4 columns of 4 components matrix of low precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 lowp_dmat4x4; /// 4 columns of 4 components matrix of medium precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 mediump_dmat4x4; /// 4 columns of 4 components matrix of high precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef tmat4x4 highp_dmat4x4; /// @} #if(defined(GLM_PRECISION_LOWP_DOUBLE)) typedef lowp_dmat2x2 dmat2x2; typedef lowp_dmat2x3 dmat2x3; typedef lowp_dmat2x4 dmat2x4; typedef lowp_dmat3x2 dmat3x2; typedef lowp_dmat3x3 dmat3x3; typedef lowp_dmat3x4 dmat3x4; typedef lowp_dmat4x2 dmat4x2; typedef lowp_dmat4x3 dmat4x3; typedef lowp_dmat4x4 dmat4x4; #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) typedef mediump_dmat2x2 dmat2x2; typedef mediump_dmat2x3 dmat2x3; typedef mediump_dmat2x4 dmat2x4; typedef mediump_dmat3x2 dmat3x2; typedef mediump_dmat3x3 dmat3x3; typedef mediump_dmat3x4 dmat3x4; typedef mediump_dmat4x2 dmat4x2; typedef mediump_dmat4x3 dmat4x3; typedef mediump_dmat4x4 dmat4x4; #else //defined(GLM_PRECISION_HIGHP_DOUBLE) //! 2 * 2 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x2 dmat2; //! 3 * 3 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x3 dmat3; //! 4 * 4 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x4 dmat4; //! 2 * 2 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x2 dmat2x2; //! 2 * 3 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x3 dmat2x3; //! 2 * 4 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x4 dmat2x4; //! 3 * 2 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x2 dmat3x2; /// 3 * 3 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x3 dmat3x3; /// 3 * 4 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x4 dmat3x4; /// 4 * 2 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x2 dmat4x2; /// 4 * 3 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x3 dmat4x3; /// 4 * 4 matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x4 dmat4x4; #endif//GLM_PRECISION /// @} }//namespace glm