/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/detail/func_vector_relational.inl /// @date 2008-08-03 / 2011-09-09 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include namespace glm { template class vecType> GLM_FUNC_QUALIFIER vecType lessThan(vecType const & x, vecType const & y) { assert(detail::component_count(x) == detail::component_count(y)); vecType Result(uninitialize); for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) Result[i] = x[i] < y[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER vecType lessThanEqual(vecType const & x, vecType const & y) { assert(detail::component_count(x) == detail::component_count(y)); vecType Result(uninitialize); for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) Result[i] = x[i] <= y[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER vecType greaterThan(vecType const & x, vecType const & y) { assert(detail::component_count(x) == detail::component_count(y)); vecType Result(uninitialize); for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) Result[i] = x[i] > y[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER vecType greaterThanEqual(vecType const & x, vecType const & y) { assert(detail::component_count(x) == detail::component_count(y)); vecType Result(uninitialize); for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) Result[i] = x[i] >= y[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER vecType equal(vecType const & x, vecType const & y) { assert(detail::component_count(x) == detail::component_count(y)); vecType Result(uninitialize); for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) Result[i] = x[i] == y[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER vecType notEqual(vecType const & x, vecType const & y) { assert(detail::component_count(x) == detail::component_count(y)); vecType Result(uninitialize); for(detail::component_count_t i = 0; i < detail::component_count(x); ++i) Result[i] = x[i] != y[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER bool any(vecType const & v) { bool Result = false; for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) Result = Result || v[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER bool all(vecType const & v) { bool Result = true; for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) Result = Result && v[i]; return Result; } template class vecType> GLM_FUNC_QUALIFIER vecType not_(vecType const & v) { vecType Result(uninitialize); for(detail::component_count_t i = 0; i < detail::component_count(v); ++i) Result[i] = !v[i]; return Result; } }//namespace glm