/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/detail/func_packing.inl /// @date 2010-03-17 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include "func_common.hpp" #include "type_half.hpp" #include "../fwd.hpp" namespace glm { GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v) { u16vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); return reinterpret_cast(Topack); } GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) { vec2 Unpack(reinterpret_cast(p)); return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0 } GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v) { i16vec2 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); return reinterpret_cast(Topack); } GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) { vec2 const Unpack(reinterpret_cast(p)); return clamp( Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, -1.0f, 1.0f); } GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v) { u8vec4 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); return reinterpret_cast(Topack); } GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) { vec4 const Unpack(reinterpret_cast(p)); return Unpack * float(0.0039215686274509803921568627451); // 1 / 255 } GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v) { i8vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f)); return reinterpret_cast(Topack); } GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) { vec4 const Unpack(reinterpret_cast(p)); return clamp( Unpack * 0.0078740157480315f, // 1.0f / 127.0f -1.0f, 1.0f); } GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v) { return reinterpret_cast(v); } GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) { return reinterpret_cast(v); } GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) { i16vec2 const Unpack( detail::toFloat16(v.x), detail::toFloat16(v.y)); return reinterpret_cast(Unpack); } GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) { i16vec2 const Unpack(reinterpret_cast(v)); return vec2( detail::toFloat32(Unpack.x), detail::toFloat32(Unpack.y)); } }//namespace glm