/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/detail/func_exponential.hpp /// @date 2008-08-08 / 2011-06-14 /// @author Christophe Riccio /// /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions /// /// @defgroup core_func_exponential Exponential functions /// @ingroup core /// /// These all operate component-wise. The description is per component. /////////////////////////////////////////////////////////////////////////////////// #pragma once #include "type_vec1.hpp" #include "type_vec2.hpp" #include "type_vec3.hpp" #include "type_vec4.hpp" #include namespace glm { /// @addtogroup core_func_exponential /// @{ /// Returns 'base' raised to the power 'exponent'. /// /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. /// @param exponent Floating point value representing the 'exponent'. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL pow man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent); /// Returns the natural exponentiation of x, i.e., e^x. /// /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL exp man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType exp(vecType const & v); /// Returns the natural logarithm of v, i.e., /// returns the value y which satisfies the equation x = e^y. /// Results are undefined if v <= 0. /// /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL log man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType log(vecType const & v); /// Returns 2 raised to the v power. /// /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL exp2 man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType exp2(vecType const & v); /// Returns the base 2 log of x, i.e., returns the value y, /// which satisfies the equation x = 2 ^ y. /// /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL log2 man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType log2(vecType const & v); /// Returns the positive square root of v. /// /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL sqrt man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions //template //GLM_FUNC_DECL genType sqrt(genType const & x); template class vecType> GLM_FUNC_DECL vecType sqrt(vecType const & v); /// Returns the reciprocal of the positive square root of v. /// /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL inversesqrt man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType inversesqrt(vecType const & v); /// @} }//namespace glm #include "func_exponential.inl"