#ifndef entity_h #define entity_h #include "window.hpp" class Entity { public: void Place(); int getType(){return type;}; SDL_Rect getRect(){return rect;}; virtual void eat(int bite){}; virtual void impregnate(void){}; virtual bool getGender(void){}; virtual int getAmount(void){}; protected: int type; int gender; bool pregnate; SDL_Rect rect; SDL_Renderer* renderer; }; #endif