From d10f3df359cbccd1d7ee13b7981fee575a90637f Mon Sep 17 00:00:00 2001 From: majortom6 Date: Sat, 25 Feb 2017 12:42:41 -0600 Subject: -began refractoring src -reduced area creatures and resources spawn -everything should be on 8 spaces now -reorganized creatures action function to make more logical sense -stripped out unused parts of geoshader and spritebatch --- src/resource.cpp | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) (limited to 'src/resource.cpp') diff --git a/src/resource.cpp b/src/resource.cpp index 81fd6b7..c3e61d6 100644 --- a/src/resource.cpp +++ b/src/resource.cpp @@ -1,20 +1,15 @@ #include "resource.hpp" -Resource::Resource(Rectangle t) +Resource::Resource(Rectangle r) { - rect = t; + rect = r; if(rect.x == 0 && rect.y == 0){ - rect.x = getRandom(50); - rect.y = getRandom(50); + rect.x = getRandom(30); + rect.y = getRandom(30); } - gfxData.x = rect.x; - gfxData.y = rect.y; - gfxData.r = 0.0; - gfxData.g = 1.0; - gfxData.b = 0.0; - gfxData.sides = 10.0; + gfxData = GraphicsData(rect.x, rect.y, 0, 1, 0, RESOURCE_SIDES); type = RESOURCE_TYPE; amount = RESOURCE_AMOUNT_START; -- cgit v1.2.3