From 379803180921534a42743c1c5fb40647015c3dba Mon Sep 17 00:00:00 2001 From: majortom6 Date: Sun, 19 Feb 2017 11:13:04 -0600 Subject: -removed rectdrawer -removed unused shader -cleaned up main and window --- src/main.cpp | 97 ++++++++++++++++++++++++++---------------------------------- 1 file changed, 42 insertions(+), 55 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 1033651..d5a192d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2,78 +2,65 @@ int main() { - srand(time(NULL)); + srand(time(NULL)); - Window main(WINDOW_X, WINDOW_Y, "natures"); + Window main(WINDOW_X, WINDOW_Y, "natures"); List L; Event e; - //New opengl stuff - Transform transform; - Camera camera(glm::vec3(0,0,70), 70.0f, (float)800/(float)600, 0.01f, 1000.0f); - GeoShader shader("./inc/opengl/shaders/theshader"); - GeoShader shader2("./inc/opengl/shaders/basicshader"); - Rectdrawer rectrenderer(shader2); - SpriteBatch _spriteBatch(shader); + Transform transform; + Camera camera(glm::vec3(0,0,70), 70.0f, (float)800/(float)600, 0.01f, 1000.0f); + GeoShader shader("./inc/opengl/shaders/theshader"); + SpriteBatch _spriteBatch(shader); - _spriteBatch.init(); - shader.Bind(); + _spriteBatch.init(); + shader.Bind(); - int uniModel = glGetUniformLocation(shader.m_program, "MVP"); - glUniformMatrix4fv(uniModel, 1, false, &transform.GetMVP(camera)[0][0]); - shader2.Bind(); + int uniModel = glGetUniformLocation(shader.m_program, "MVP"); + glUniformMatrix4fv(uniModel, 1, false, &transform.GetMVP(camera)[0][0]); - int uniModel2 = glGetUniformLocation(shader2.m_program, "MPV"); - glUniformMatrix4fv(uniModel2, 1, false, &transform.GetMVP(camera)[0][0]); - int countedFrames = 0; + Timer fps; + int speed = 60; + bool pause = false; - Timer fps; - int speed = 60; - bool pause = false; - - while(e.gRun()){ - //fps.Start(); + while(e.gRun()){ + fps.Start(); while(e.Poll()){ if(e.gEventType() == SDL_QUIT) e.off(); else if(e.gEventType() == SDL_KEYDOWN) - switch(e.gEvent().key.keysym.sym){ - case SDLK_q: e.off(); break; - case SDLK_EQUALS: speed+=30; break; - case SDLK_MINUS: if(speed >30) speed-=30; break; - case SDLK_SPACE: pause=(pause)?(0):(1); break; - } + switch(e.gEvent().key.keysym.sym){ + case SDLK_q: e.off(); break; + case SDLK_EQUALS: speed+=30; break; + case SDLK_MINUS: if(speed >30) speed-=30; break; + case SDLK_SPACE: pause=(pause)?(0):(1); break; + } } - if(!pause){ - main.Clear(0.0f,0.0f,0.0f,1.0f); + if(!pause){ + main.Clear(); - L.Remove(); - L.Behavior(); - L.Place(); - - shader.Bind(); - _spriteBatch.begin(); - for(std::list::iterator it = L.creatures.begin(); it != L.creatures.end(); it++) - _spriteBatch.draw(it->getGFXD());; + L.Remove(); + L.Behavior(); + L.Place(); - for(std::list::iterator it = L.resources.begin(); it != L.resources.end(); it++) - _spriteBatch.draw(it->getGFXD());; + shader.Bind(); + _spriteBatch.begin(); + + for(std::list::iterator it = L.creatures.begin(); it != L.creatures.end(); it++) + _spriteBatch.draw(it->getGFXD()); - _spriteBatch.end(); - _spriteBatch.renderBatch(); + for(std::list::iterator it = L.resources.begin(); it != L.resources.end(); it++) + _spriteBatch.draw(it->getGFXD()); + + _spriteBatch.end(); + _spriteBatch.renderBatch(); + main.swapBuffers(); + } - main.swapBuffers(); - } - - float avgFPS = countedFrames / ( fps.getTicks() / 1000.f ); - if( avgFPS > 200000 ){ - avgFPS = 0; + if(fps.getTicks() < (1000 / speed)) + SDL_Delay((1000 / speed) - fps.getTicks()); + } - ++countedFrames; - //if(fps.getTicks() < (1000 / speed)) - // SDL_Delay((1000 / speed) - fps.getTicks()); - } - - return 0; + return 0; } -- cgit v1.2.3