From ce6b35d717de85a7ac45fa98197edf13e1820c8a Mon Sep 17 00:00:00 2001 From: tom Date: Fri, 8 May 2015 17:41:48 -0500 Subject: added removal of resources once eaten, from the L and R vector creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult** --- src/creature.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/creature.cpp') diff --git a/src/creature.cpp b/src/creature.cpp index 7f31003..c7b36ca 100644 --- a/src/creature.cpp +++ b/src/creature.cpp @@ -12,7 +12,7 @@ Creature::Creature(Window m, std::string s) //Constructor xPosition=xTarget=rand()%1200; } -void Creature::Behavior() +int Creature::Behavior() { health-=1; //Decrements health each time a behavior is executed this->Priority(); //Checks which action has priority (doesn't really do this right now) @@ -20,7 +20,9 @@ void Creature::Behavior() if(this->Action()) { health+=10; + return 2; } + return 0; } void Creature::Priority() @@ -40,6 +42,10 @@ void Creature::Priority() bool Creature::Action() { //If the distance is close, will return an bool + + //if(xPosition == xTarget && yPosition == yTarget) + // return false; + if(sqrt(pow(xPosition - xTarget, 2) + pow(yPosition - yTarget, 2)) < 2) return true; -- cgit v1.2.3