From e7cac5098145d75a680e35787f7c504caf16965b Mon Sep 17 00:00:00 2001 From: tom Date: Mon, 2 May 2016 22:02:25 -0500 Subject: fixed issue, was related to erasing nodes within vectors while using iterators --- inc/creature.hpp | 10 +++------- inc/list.hpp | 6 +++--- inc/window.hpp | 2 ++ 3 files changed, 8 insertions(+), 10 deletions(-) (limited to 'inc') diff --git a/inc/creature.hpp b/inc/creature.hpp index 082e8d9..7da82e5 100644 --- a/inc/creature.hpp +++ b/inc/creature.hpp @@ -12,7 +12,7 @@ class Creature: public Entity void Behavior(); void Action(); void Priority(); - void giveN(vector n){N = n;}; + void giveN(list n){N = n;}; Location getLocation(){return L;}; double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));}; @@ -22,8 +22,6 @@ class Creature: public Entity private: bool hasTarget; - bool wandering; - int health; int maxHealth; int hunger; @@ -31,10 +29,8 @@ class Creature: public Entity bool able; int bestSense = 100; - vector N; - Entity *target; - - int n; + list N; + Entity *target; }; #endif diff --git a/inc/list.hpp b/inc/list.hpp index 9d05fec..3ad8477 100644 --- a/inc/list.hpp +++ b/inc/list.hpp @@ -13,13 +13,13 @@ class List void Behavior(); void Place(); double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));}; - vector getNear(Creature C); + list getNear(Creature C); private: //vectors containing objects of each type Window main = Window("no");//will be needed for adding R's and C's after constructor. - vector R; - vector C; + list R; + list C; }; #endif diff --git a/inc/window.hpp b/inc/window.hpp index b9f9175..97e6c09 100644 --- a/inc/window.hpp +++ b/inc/window.hpp @@ -12,6 +12,8 @@ #include #include #include +#include + using namespace std; -- cgit v1.2.3