From ce6b35d717de85a7ac45fa98197edf13e1820c8a Mon Sep 17 00:00:00 2001 From: tom Date: Fri, 8 May 2015 17:41:48 -0500 Subject: added removal of resources once eaten, from the L and R vector creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult** --- inc/creature.hpp | 2 +- inc/location.hpp | 2 +- inc/resource.hpp | 2 ++ 3 files changed, 4 insertions(+), 2 deletions(-) (limited to 'inc') diff --git a/inc/creature.hpp b/inc/creature.hpp index 90b0b17..7c5c8cb 100644 --- a/inc/creature.hpp +++ b/inc/creature.hpp @@ -8,7 +8,7 @@ class Creature: public Entity { public: Creature(Window m, std::string s); - void Behavior(); + int Behavior(); bool Action(); void Priority(); Location getLocation(); diff --git a/inc/location.hpp b/inc/location.hpp index 71bf938..e45642d 100644 --- a/inc/location.hpp +++ b/inc/location.hpp @@ -7,7 +7,7 @@ class Location Location(){x=y=type=0;}; //is this line needed? Location(int x1, int y1, int t1){x=x1;y=y1;type=t1;}; - int x; //x-coordinate of entity + int x; //x-coordinate of entity int y; //y-coordinate of entity int type; //value associated with type of entity at location. 1: Creature, 2: Resource }; diff --git a/inc/resource.hpp b/inc/resource.hpp index 7417908..a1dd988 100644 --- a/inc/resource.hpp +++ b/inc/resource.hpp @@ -10,6 +10,8 @@ class Resource: public Entity Resource(Window m, std::string s); Resource(Window m, std::string s, Location z); Location getLocation(); + void eat(){amount-=10;}; + int getAmount(){return amount;}; private: int amount; //value associated with the amount of whatever (food, etc) left in the resource -- cgit v1.2.3