From 5c46e0f0a924989201c6784b0f956bc442f14a7e Mon Sep 17 00:00:00 2001 From: majortom6 Date: Sun, 19 Feb 2017 09:17:35 -0600 Subject: -removed glm library, its in the debian repos -made opengl and sdl folders in includes, moved various *hpps to them --- inc/opengl/shaders/basicshader.geom | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 inc/opengl/shaders/basicshader.geom (limited to 'inc/opengl/shaders/basicshader.geom') diff --git a/inc/opengl/shaders/basicshader.geom b/inc/opengl/shaders/basicshader.geom new file mode 100644 index 0000000..3540d10 --- /dev/null +++ b/inc/opengl/shaders/basicshader.geom @@ -0,0 +1,33 @@ +#version 320 es +layout(points) in; +layout(line_strip, max_vertices = 64) out; + +in highp vec3 vColor[]; +in highp float vSides[]; +out highp vec3 fColor; + +const float PI = 3.1415926; + +void main() +{ + fColor = vColor[0]; + + for (int i = 0; i <= 4; i++) { // Angle between each side in radians + + vec4 offset = vec4(vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0); + if(i==1) + offset = vec4(vSides[0] *.8,vSides[0] *1.1, 0.0, 0.0); + if(i==2) + offset = vec4(-vSides[0] *.8,vSides[0] *1.1, 0.0, 0.0); + if(i==3) + offset = vec4(-vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0); + if(i==4) + offset = vec4(vSides[0] *.8,-vSides[0] *1.1, 0.0, 0.0); + + + gl_Position = gl_in[0].gl_Position - offset; + + EmitVertex(); + } + EndPrimitive(); +} -- cgit v1.2.3