From 74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 Mon Sep 17 00:00:00 2001 From: iamn1ck Date: Sun, 19 Feb 2017 07:00:34 -0600 Subject: -quadtree and opengl rendering are now in the master branch ! -using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed --- inc/glm/gtx/rotate_vector.hpp | 146 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 inc/glm/gtx/rotate_vector.hpp (limited to 'inc/glm/gtx/rotate_vector.hpp') diff --git a/inc/glm/gtx/rotate_vector.hpp b/inc/glm/gtx/rotate_vector.hpp new file mode 100644 index 0000000..8f44c45 --- /dev/null +++ b/inc/glm/gtx/rotate_vector.hpp @@ -0,0 +1,146 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// Restrictions: +/// By making use of the Software for military purposes, you choose to make +/// a Bunny unhappy. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// @date 2006-11-02 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// @brief Function to directly rotate a vector +/// +/// need to be included to use these functionalities. +/////////////////////////////////////////////////////////////////////////////////// + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + /// Returns Spherical interpolation between two vectors + /// + /// @param x A first vector + /// @param y A second vector + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @see gtx_rotate_vector + template + GLM_FUNC_DECL tvec3 slerp( + tvec3 const & x, + tvec3 const & y, + T const & a); + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec2 rotate( + tvec2 const & v, + T const & angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotate( + tvec3 const & v, + T const & angle, + tvec3 const & normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotate( + tvec4 const & v, + T const & angle, + tvec3 const & normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotateX( + tvec3 const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotateY( + tvec3 const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotateZ( + tvec3 const & v, + T const & angle); + + //! Rotate a four dimentionnals vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotateX( + tvec4 const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotateY( + tvec4 const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotateZ( + tvec4 const & v, + T const & angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tmat4x4 orientation( + tvec3 const & Normal, + tvec3 const & Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" -- cgit v1.2.3