From 5c46e0f0a924989201c6784b0f956bc442f14a7e Mon Sep 17 00:00:00 2001 From: majortom6 Date: Sun, 19 Feb 2017 09:17:35 -0600 Subject: -removed glm library, its in the debian repos -made opengl and sdl folders in includes, moved various *hpps to them --- inc/glm/gtx/rotate_vector.hpp | 146 ------------------------------------------ 1 file changed, 146 deletions(-) delete mode 100644 inc/glm/gtx/rotate_vector.hpp (limited to 'inc/glm/gtx/rotate_vector.hpp') diff --git a/inc/glm/gtx/rotate_vector.hpp b/inc/glm/gtx/rotate_vector.hpp deleted file mode 100644 index 8f44c45..0000000 --- a/inc/glm/gtx/rotate_vector.hpp +++ /dev/null @@ -1,146 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////// -/// OpenGL Mathematics (glm.g-truc.net) -/// -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) -/// Permission is hereby granted, free of charge, to any person obtaining a copy -/// of this software and associated documentation files (the "Software"), to deal -/// in the Software without restriction, including without limitation the rights -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -/// copies of the Software, and to permit persons to whom the Software is -/// furnished to do so, subject to the following conditions: -/// -/// The above copyright notice and this permission notice shall be included in -/// all copies or substantial portions of the Software. -/// -/// Restrictions: -/// By making use of the Software for military purposes, you choose to make -/// a Bunny unhappy. -/// -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -/// THE SOFTWARE. -/// -/// @ref gtx_rotate_vector -/// @file glm/gtx/rotate_vector.hpp -/// @date 2006-11-02 / 2011-06-07 -/// @author Christophe Riccio -/// -/// @see core (dependence) -/// @see gtx_transform (dependence) -/// -/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector -/// @ingroup gtx -/// -/// @brief Function to directly rotate a vector -/// -/// need to be included to use these functionalities. -/////////////////////////////////////////////////////////////////////////////////// - -#pragma once - -// Dependency: -#include "../glm.hpp" -#include "../gtx/transform.hpp" - -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) -# pragma message("GLM: GLM_GTX_rotate_vector extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_rotate_vector - /// @{ - - /// Returns Spherical interpolation between two vectors - /// - /// @param x A first vector - /// @param y A second vector - /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. - /// - /// @see gtx_rotate_vector - template - GLM_FUNC_DECL tvec3 slerp( - tvec3 const & x, - tvec3 const & y, - T const & a); - - //! Rotate a two dimensional vector. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec2 rotate( - tvec2 const & v, - T const & angle); - - //! Rotate a three dimensional vector around an axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec3 rotate( - tvec3 const & v, - T const & angle, - tvec3 const & normal); - - //! Rotate a four dimensional vector around an axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec4 rotate( - tvec4 const & v, - T const & angle, - tvec3 const & normal); - - //! Rotate a three dimensional vector around the X axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec3 rotateX( - tvec3 const & v, - T const & angle); - - //! Rotate a three dimensional vector around the Y axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec3 rotateY( - tvec3 const & v, - T const & angle); - - //! Rotate a three dimensional vector around the Z axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec3 rotateZ( - tvec3 const & v, - T const & angle); - - //! Rotate a four dimentionnals vector around the X axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec4 rotateX( - tvec4 const & v, - T const & angle); - - //! Rotate a four dimensional vector around the X axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec4 rotateY( - tvec4 const & v, - T const & angle); - - //! Rotate a four dimensional vector around the X axis. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tvec4 rotateZ( - tvec4 const & v, - T const & angle); - - //! Build a rotation matrix from a normal and a up vector. - //! From GLM_GTX_rotate_vector extension. - template - GLM_FUNC_DECL tmat4x4 orientation( - tvec3 const & Normal, - tvec3 const & Up); - - /// @} -}//namespace glm - -#include "rotate_vector.inl" -- cgit v1.2.3