From 5c46e0f0a924989201c6784b0f956bc442f14a7e Mon Sep 17 00:00:00 2001 From: majortom6 Date: Sun, 19 Feb 2017 09:17:35 -0600 Subject: -removed glm library, its in the debian repos -made opengl and sdl folders in includes, moved various *hpps to them --- inc/glm/detail/func_common.hpp | 456 ----------------------------------------- 1 file changed, 456 deletions(-) delete mode 100644 inc/glm/detail/func_common.hpp (limited to 'inc/glm/detail/func_common.hpp') diff --git a/inc/glm/detail/func_common.hpp b/inc/glm/detail/func_common.hpp deleted file mode 100644 index 26c4c73..0000000 --- a/inc/glm/detail/func_common.hpp +++ /dev/null @@ -1,456 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////// -/// OpenGL Mathematics (glm.g-truc.net) -/// -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) -/// Permission is hereby granted, free of charge, to any person obtaining a copy -/// of this software and associated documentation files (the "Software"), to deal -/// in the Software without restriction, including without limitation the rights -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -/// copies of the Software, and to permit persons to whom the Software is -/// furnished to do so, subject to the following conditions: -/// -/// The above copyright notice and this permission notice shall be included in -/// all copies or substantial portions of the Software. -/// -/// Restrictions: -/// By making use of the Software for military purposes, you choose to make -/// a Bunny unhappy. -/// -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -/// THE SOFTWARE. -/// -/// @ref core -/// @file glm/detail/func_common.hpp -/// @date 2008-03-08 / 2010-01-26 -/// @author Christophe Riccio -/// -/// @see GLSL 4.20.8 specification, section 8.3 Common Functions -/// -/// @defgroup core_func_common Common functions -/// @ingroup core -/// -/// These all operate component-wise. The description is per component. -/////////////////////////////////////////////////////////////////////////////////// - -#pragma once - -#include "setup.hpp" -#include "precision.hpp" -#include "type_int.hpp" -#include "_fixes.hpp" - -namespace glm -{ - /// @addtogroup core_func_common - /// @{ - - /// Returns x if x >= 0; otherwise, it returns -x. - /// - /// @tparam genType floating-point or signed integer; scalar or vector types. - /// - /// @see GLSL abs man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType abs(genType x); - - template class vecType> - GLM_FUNC_DECL vecType abs(vecType const & x); - - /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. - /// - /// @tparam genType Floating-point or signed integer; scalar or vector types. - /// - /// @see GLSL sign man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template class vecType> - GLM_FUNC_DECL vecType sign(vecType const & x); - - /// Returns a value equal to the nearest integer that is less then or equal to x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL floor man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template class vecType> - GLM_FUNC_DECL vecType floor(vecType const & x); - - /// Returns a value equal to the nearest integer to x - /// whose absolute value is not larger than the absolute value of x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL trunc man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template class vecType> - GLM_FUNC_DECL vecType trunc(vecType const & x); - - /// Returns a value equal to the nearest integer to x. - /// The fraction 0.5 will round in a direction chosen by the - /// implementation, presumably the direction that is fastest. - /// This includes the possibility that round(x) returns the - /// same value as roundEven(x) for all values of x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL round man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template class vecType> - GLM_FUNC_DECL vecType round(vecType const & x); - - /// Returns a value equal to the nearest integer to x. - /// A fractional part of 0.5 will round toward the nearest even - /// integer. (Both 3.5 and 4.5 for x will return 4.0.) - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL roundEven man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - /// @see New round to even technique - template class vecType> - GLM_FUNC_DECL vecType roundEven(vecType const & x); - - /// Returns a value equal to the nearest integer - /// that is greater than or equal to x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL ceil man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template class vecType> - GLM_FUNC_DECL vecType ceil(vecType const & x); - - /// Return x - floor(x). - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL fract man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType fract(genType x); - - template class vecType> - GLM_FUNC_DECL vecType fract(vecType const & x); - - /// Modulus. Returns x - y * floor(x / y) - /// for each component in x using the floating point value y. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL mod man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType mod(genType x, genType y); - - template class vecType> - GLM_FUNC_DECL vecType mod(vecType const & x, T y); - - template class vecType> - GLM_FUNC_DECL vecType mod(vecType const & x, vecType const & y); - - /// Returns the fractional part of x and sets i to the integer - /// part (as a whole number floating point value). Both the - /// return value and the output parameter will have the same - /// sign as x. - /// - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL modf man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType modf(genType x, genType & i); - - /// Returns y if y < x; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL min man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType min(genType x, genType y); - - template class vecType> - GLM_FUNC_DECL vecType min(vecType const & x, T y); - - template class vecType> - GLM_FUNC_DECL vecType min(vecType const & x, vecType const & y); - - /// Returns y if x < y; otherwise, it returns x. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL max man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType max(genType x, genType y); - - template class vecType> - GLM_FUNC_DECL vecType max(vecType const & x, T y); - - template class vecType> - GLM_FUNC_DECL vecType max(vecType const & x, vecType const & y); - - /// Returns min(max(x, minVal), maxVal) for each component in x - /// using the floating-point values minVal and maxVal. - /// - /// @tparam genType Floating-point or integer; scalar or vector types. - /// - /// @see GLSL clamp man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); - - template class vecType> - GLM_FUNC_DECL vecType clamp(vecType const & x, T minVal, T maxVal); - - template class vecType> - GLM_FUNC_DECL vecType clamp(vecType const & x, vecType const & minVal, vecType const & maxVal); - - /// If genTypeU is a floating scalar or vector: - /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of - /// x and y using the floating-point value a. - /// The value for a is not restricted to the range [0, 1]. - /// - /// If genTypeU is a boolean scalar or vector: - /// Selects which vector each returned component comes - /// from. For a component of that is false, the - /// corresponding component of x is returned. For a - /// component of a that is true, the corresponding - /// component of y is returned. Components of x and y that - /// are not selected are allowed to be invalid floating point - /// values and will have no effect on the results. Thus, this - /// provides different functionality than - /// genType mix(genType x, genType y, genType(a)) - /// where a is a Boolean vector. - /// - /// @see GLSL mix man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - /// - /// @param[in] x Value to interpolate. - /// @param[in] y Value to interpolate. - /// @param[in] a Interpolant. - /// - /// @tparam genTypeT Floating point scalar or vector. - /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. - /// - /// @code - /// #include - /// ... - /// float a; - /// bool b; - /// glm::dvec3 e; - /// glm::dvec3 f; - /// glm::vec4 g; - /// glm::vec4 h; - /// ... - /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. - /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; - /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. - /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. - /// @endcode - template class vecType> - GLM_FUNC_DECL vecType mix(vecType const & x, vecType const & y, vecType const & a); - - template class vecType> - GLM_FUNC_DECL vecType mix(vecType const & x, vecType const & y, U a); - - template - GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template - GLM_FUNC_DECL genType step(genType edge, genType x); - - /// Returns 0.0 if x < edge, otherwise it returns 1.0. - /// - /// @see GLSL step man page - /// @see GLSL 4.20.8 specification, section 8.3 Common Functions - template