From b97a54b8acd113e99871fdb0f683e27e0912bf42 Mon Sep 17 00:00:00 2001 From: tom Date: Wed, 11 Jan 2017 02:19:07 -0600 Subject: -removed all magic numbers and placed them in a constants header -removed unused libraries and redid all header files --- exec | Bin 362688 -> 318784 bytes inc/constants.hpp | 19 +++++++++++++++++++ inc/creature.hpp | 12 ++++++++---- inc/entity.hpp | 2 +- inc/event.hpp | 2 +- inc/list.hpp | 3 +++ inc/timer.hpp | 2 +- inc/window.hpp | 12 +----------- src/creature.cpp | 8 ++++---- src/entity.cpp | 8 ++++---- src/list.cpp | 8 ++++---- src/resource.cpp | 4 ++-- src/window.cpp | 2 +- 13 files changed, 49 insertions(+), 33 deletions(-) create mode 100644 inc/constants.hpp diff --git a/exec b/exec index b21bd27..9a0c8d7 100755 Binary files a/exec and b/exec differ diff --git a/inc/constants.hpp b/inc/constants.hpp new file mode 100644 index 0000000..2a5b8fb --- /dev/null +++ b/inc/constants.hpp @@ -0,0 +1,19 @@ +#ifndef constants_h +#define constants_h + +const int CREATURES = 10; +const int RESOURCES = 100; +const int WINDOW_X = 1080; +const int WINDOW_Y = 640; + +const int CREATURE_START_HEALTH = 500; +const int CREATURE_MAX_HEALTH = 1000; +const int CREATURE_BEST_SENSE = 100; +const int CREATURE_SPEED = 1; +const int CREATURE_REACH = 5; +const int CREATURE_SIZE = 10; + +const int RESOURCE_SIZE = 5; +const int RESOURCE_AMOUNT = 100; + +#endif diff --git a/inc/creature.hpp b/inc/creature.hpp index bc23652..8515bc0 100644 --- a/inc/creature.hpp +++ b/inc/creature.hpp @@ -1,9 +1,12 @@ #ifndef creature_h #define creature_h -#include "entity.hpp" -#include "resource.hpp" +#include +#include + #include "location.hpp" +#include "entity.hpp" +#include "constants.hpp" class Creature: public Entity { @@ -27,11 +30,12 @@ class Creature: public Entity bool wander; Location wTarget; int health; + int reach = CREATURE_REACH; int maxHealth; bool hungry; - int speed = 1; + int speed = CREATURE_SPEED; bool able; - int bestSense = 100; + int bestSense = CREATURE_BEST_SENSE; list N; Entity *target; diff --git a/inc/entity.hpp b/inc/entity.hpp index 62c14d4..d02f689 100644 --- a/inc/entity.hpp +++ b/inc/entity.hpp @@ -19,7 +19,7 @@ class Entity virtual int getAmount(void){}; protected: - int type = 0; + int type; SDL_Rect rect; Location L; SDL_Renderer* renderer; diff --git a/inc/event.hpp b/inc/event.hpp index e9025f0..c1d528e 100644 --- a/inc/event.hpp +++ b/inc/event.hpp @@ -1,7 +1,7 @@ #ifndef event_h #define event_h -#include "window.hpp" +#include class Event { diff --git a/inc/list.hpp b/inc/list.hpp index 3ad8477..8cf409b 100644 --- a/inc/list.hpp +++ b/inc/list.hpp @@ -1,10 +1,13 @@ #ifndef list_h #define list_h +#include + #include "creature.hpp" #include "resource.hpp" #include "window.hpp" #include "location.hpp" +#include "constants.hpp" class List { diff --git a/inc/timer.hpp b/inc/timer.hpp index 1213311..c8f43ff 100644 --- a/inc/timer.hpp +++ b/inc/timer.hpp @@ -1,7 +1,7 @@ #ifndef timer_h #define timer_h -#include "window.hpp" +#include class Timer { diff --git a/inc/window.hpp b/inc/window.hpp index 49bdb09..1a1a5a7 100644 --- a/inc/window.hpp +++ b/inc/window.hpp @@ -1,20 +1,10 @@ #ifndef window_h #define window_h -//Theres alot here that are probs not used, needs cleaning #include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include #include +#include "constants.hpp" using namespace std; diff --git a/src/creature.cpp b/src/creature.cpp index 7e9011a..b81153e 100644 --- a/src/creature.cpp +++ b/src/creature.cpp @@ -10,8 +10,8 @@ Creature::Creature(Window m, int size) L.x = rect.x; L.y = rect.y; - health = 500; - maxHealth = 1000; + health = CREATURE_START_HEALTH; + maxHealth = CREATURE_MAX_HEALTH; hungry = false; hasTarget = false; @@ -61,7 +61,7 @@ void Creature::setTarget() if(!hasTarget&&!wander){ wander = true; - wTarget = Location(rand()%1200,rand()%800); + wTarget = Location(rand()%WINDOW_X,rand()%WINDOW_Y); } } @@ -69,7 +69,7 @@ void Creature::setTarget() void Creature::Action() { if(hasTarget){ - if(Distance(L,target->getLocation())<5){ + if(Distance(L,target->getLocation())eat(); health+=10; } diff --git a/src/entity.cpp b/src/entity.cpp index be3e792..ff6799e 100644 --- a/src/entity.cpp +++ b/src/entity.cpp @@ -3,8 +3,8 @@ void Entity::Init(Window m) { renderer = m.getRenderer(); - rect.y = rand()%640; - rect.x = rand()%1080; + rect.y = rand()%WINDOW_Y; + rect.x = rand()%WINDOW_X; } void Entity::Init(Window m, Location z) @@ -21,7 +21,7 @@ void Entity::Place() else SDL_SetRenderDrawColor(renderer,0,255,0,255); - SDL_RenderDrawRect(renderer, &rect); + SDL_RenderFillRect(renderer, &rect); - SDL_SetRenderDrawColor(renderer,0,0,0,255); + SDL_SetRenderDrawColor(renderer,0,0,0,0); } diff --git a/src/list.cpp b/src/list.cpp index 2fca4f4..b5e05da 100644 --- a/src/list.cpp +++ b/src/list.cpp @@ -4,13 +4,13 @@ List::List(Window m) { int i; - for(i=0;i<10;i++){ - Creature X(m,10); + for(i=0;i