From 7e43c2706d9b34f321600af70c73bb90dce6081b Mon Sep 17 00:00:00 2001 From: Tom Barrett Date: Mon, 1 Feb 2021 20:08:27 +0100 Subject: added column and rows constants --- src/main.rs | 77 +++++++++++++++++++++++++++++++------------------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/src/main.rs b/src/main.rs index 4c2fdf8..cef5b84 100644 --- a/src/main.rs +++ b/src/main.rs @@ -17,6 +17,8 @@ pub const TILE_WIDTH: f32 = 16.0; pub const BORDER_SIZE: f32 = 3.0; pub const SHIFT_X: f32 = 50.0; pub const SHIFT_Y: f32 = 50.0; +pub const COLUMNS: usize = 8; +pub const ROWS: usize = 8; #[derive(Clone, Copy, PartialEq)] enum Occupant { @@ -158,41 +160,15 @@ impl Game { let mut grid = Vec::new(); let mut y = 0.0; - for _ in 0..8 { - let mut column = Vec::new(); - column.push(Cell::new(Point2 { - x: SHIFT_X, - y: y + SHIFT_Y, - })); - column.push(Cell::new(Point2 { - x: 1.0 * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, - y: y + SHIFT_Y, - })); - column.push(Cell::new(Point2 { - x: 2.0 * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, - y: y + SHIFT_Y, - })); - column.push(Cell::new(Point2 { - x: 3.0 * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, - y: y + SHIFT_Y, - })); - column.push(Cell::new(Point2 { - x: 4.0 * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, - y: y + SHIFT_Y, - })); - column.push(Cell::new(Point2 { - x: 5.0 * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, - y: y + SHIFT_Y, - })); - column.push(Cell::new(Point2 { - x: 6.0 * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, - y: y + SHIFT_Y, - })); - column.push(Cell::new(Point2 { - x: 7.0 * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, - y: y + SHIFT_Y, - })); + for _ in 0..COLUMNS { + let mut column = Vec::new(); + for j in 0..ROWS { + column.push(Cell::new(Point2 { + x: (j as f32) * (TILE_WIDTH * TILE_SCALE + BORDER_SIZE) + SHIFT_X, + y: y + SHIFT_Y, + })); + } y += TILE_HEIGHT * TILE_SCALE + BORDER_SIZE; grid.push(column); } @@ -226,17 +202,17 @@ impl EventHandler for Game { let mut last = Occupant::None; let mut connected = Vec::new(); - for (i, row) in self.grid.iter_mut().enumerate() { + for i in 0..COLUMNS { let mut c = Vec::new(); - for (j, cell) in row.iter_mut().enumerate() { - if cell.occupant == last { + for j in 0..ROWS { + if self.grid[i][j].occupant == last { c.push((i, j)); c.push((i, j - 1)); } else { connected.push(c.clone()); c.clear(); } - last = cell.occupant; + last = self.grid[i][j].occupant; } connected.push(c); last = Occupant::None; @@ -250,6 +226,31 @@ impl EventHandler for Game { } } + connected.clear(); + for i in 0..COLUMNS { + let mut c = Vec::new(); + for j in 0..ROWS { + if self.grid[j][i].occupant == last { + c.push((j, i)); + c.push((j - 1, i)); + } else { + connected.push(c.clone()); + c.clear(); + } + last = self.grid[j][i].occupant; + } + connected.push(c); + last = Occupant::None; + } + + for c in connected.iter() { + if c.len() > 3 { + for (j, i) in c.iter() { + self.grid[*j][*i].occupant = Occupant::Explosion; + } + } + } + Ok(()) } -- cgit v1.2.3