From b71d60ad473cf4771dc845c0ce0096bfc7ce8d6d Mon Sep 17 00:00:00 2001 From: Tom Barrett Date: Fri, 2 Jul 2021 17:36:23 +0200 Subject: now i properly use dynamic memory, athough its very inefficient --- src/main.zig | 85 ++++++++++++++++++++++++++++++++++-------------------------- 1 file changed, 48 insertions(+), 37 deletions(-) (limited to 'src/main.zig') diff --git a/src/main.zig b/src/main.zig index 89ce7d8..ffaf130 100644 --- a/src/main.zig +++ b/src/main.zig @@ -1,6 +1,7 @@ const std = @import("std"); const matrix = @import("matrix.zig"); const sdl = @import("sdl.zig"); +const ArenaAllocator = std.heap.ArenaAllocator; const Cube = struct { points: [8]Point, @@ -57,10 +58,19 @@ pub fn center_point(point: Point, offset: f32) Point { }; } -pub fn rotate_cube(cube: Cube, alpha: f32, beta: f32) Cube { +pub fn rotate_cube(arena: *ArenaAllocator, cube: Cube, alpha: f32, beta: f32) Cube { var rotated_cube = Cube{ .points = undefined }; + for (cube.points) |point, i| { + rotated_cube.points[i] = rotate_point(arena, point, alpha, beta); + } + + return rotated_cube; +} + +pub fn rotate_point(arena: *ArenaAllocator, point: Point, alpha: f32, beta: f32) Point { var a = matrix.new( + arena, 3, 3, &[_]f32{ @@ -71,6 +81,7 @@ pub fn rotate_cube(cube: Cube, alpha: f32, beta: f32) Cube { ); var b = matrix.new( + arena, 3, 3, &[_]f32{ @@ -80,45 +91,43 @@ pub fn rotate_cube(cube: Cube, alpha: f32, beta: f32) Cube { }, ); - for (cube.points) |point, i| { - var m = matrix.multiply( - matrix.multiply(a, b), - matrix.new(3, 1, &[3]f32{ point.x, point.y, point.z }), - ).x.items; - rotated_cube.points[i].x = m[0]; - rotated_cube.points[i].y = m[1]; - rotated_cube.points[i].z = m[2]; - } + var m = matrix.multiply( + arena, + matrix.multiply(arena, a, b), + matrix.new(arena, 3, 1, &[3]f32{ point.x, point.y, point.z }), + ); - return rotated_cube; + return Point{ + .x = m.x.items[0], + .y = m.x.items[1], + .z = m.x.items[2], + }; } -pub fn project_cube(cube: Cube) Cube { +pub fn project_cube(arena: *ArenaAllocator, cube: Cube) Cube { var projected_cube = Cube{ .points = undefined }; for (cube.points) |point, i| { - projected_cube.points[i] = project_point(point); + projected_cube.points[i] = project_point(arena, point); } return projected_cube; } -pub fn project_point(p: Point) Point { +pub fn project_point(arena: *ArenaAllocator, p: Point) Point { var cx = [_]f32{ 1, 0, 0, 0, 1, 0, 0, 0, 0, }; - var c = matrix.new(3, 3, &cx); - var m = matrix.multiply(c, matrix.new(3, 1, &[3]f32{ p.x, p.y, p.z })).x.items; + var c = matrix.new(arena, 3, 3, &cx); + var m = matrix.multiply(arena, c, matrix.new(arena, 3, 1, &[3]f32{ p.x, p.y, p.z })); - var projected_point = Point{ - .x = m[0], - .y = m[1], - .z = m[2], + return Point{ + .x = m.x.items[0], + .y = m.x.items[1], + .z = m.x.items[2], }; - - return projected_point; } pub fn scale_cube(cube: Cube, scale: f32) Cube { @@ -131,21 +140,21 @@ pub fn scale_cube(cube: Cube, scale: f32) Cube { return scaled_cube; } -pub fn draw_axis(instance: sdl.instance) void { +pub fn draw_axis(arena: *ArenaAllocator, instance: sdl.instance) void { var o = center_point( - project_point(Point{ .x = 00, .y = 00, .z = 00 }), + project_point(arena, Point{ .x = 00, .y = 00, .z = 00 }), 250, ); var x = center_point( - project_point(Point{ .x = 50, .y = 00, .z = 00 }), + project_point(arena, Point{ .x = 50, .y = 00, .z = 00 }), 250, ); var y = center_point( - project_point(Point{ .x = 00, .y = 50, .z = 00 }), + project_point(arena, Point{ .x = 00, .y = 50, .z = 00 }), 250, ); var z = center_point( - project_point(Point{ .x = 00, .y = 00, .z = 50 }), + project_point(arena, Point{ .x = 00, .y = 00, .z = 50 }), 250, ); @@ -178,6 +187,7 @@ pub fn main() anyerror!void { var beta: f32 = 0; var alpha: f32 = 0; while (true) { + var arena = ArenaAllocator.init(std.heap.page_allocator); var event = sdl.get_event(); if (event.mode == sdl.modes.quit) { break; @@ -191,37 +201,38 @@ pub fn main() anyerror!void { sdl.draw_color(instance, 0, 0, 0, 0); sdl.clear(instance); - var cube = rotate_cube(unit_cube, alpha, beta); + draw_axis(&arena, instance); + + var cube = rotate_cube(&arena, unit_cube, alpha, beta); cube = scale_cube(cube, 50); - cube = project_cube(cube); + cube = project_cube(&arena, cube); cube = center_cube(cube, 250); draw_cube(instance, cube); - cube = rotate_cube(unit_cube, alpha + 90, beta + 90); + cube = rotate_cube(&arena, unit_cube, alpha + 90, beta + 90); cube = scale_cube(cube, 25); - cube = project_cube(cube); + cube = project_cube(&arena, cube); cube = center_cube(cube, 250); draw_cube(instance, cube); cube = shift_cube(unit_cube, 5, 0, 0); - cube = rotate_cube(cube, 2 * alpha, 2 * beta); + cube = rotate_cube(&arena, cube, 2 * alpha, 2 * beta); cube = scale_cube(cube, 25); - cube = project_cube(cube); + cube = project_cube(&arena, cube); cube = center_cube(cube, 250); draw_cube(instance, cube); cube = shift_cube(unit_cube, -5, 0, 0); - cube = rotate_cube(cube, 2 * alpha, 2 * beta); + cube = rotate_cube(&arena, cube, 2 * alpha, 2 * beta); cube = scale_cube(cube, 25); - cube = project_cube(cube); + cube = project_cube(&arena, cube); cube = center_cube(cube, 250); draw_cube(instance, cube); - draw_axis(instance); - beta += 0.01; alpha += 0.01; + arena.deinit(); sdl.present(instance); sdl.delay(10); } -- cgit v1.2.3