From 984d384d148090cdb0f6aa2f234a8b946c3b9ee3 Mon Sep 17 00:00:00 2001 From: Matthew Holt Date: Tue, 31 Dec 2019 16:47:35 -0700 Subject: Change storage paths to follow OS conventions; migrate folder (#2955) --- storage.go | 122 ++++++++++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 108 insertions(+), 14 deletions(-) (limited to 'storage.go') diff --git a/storage.go b/storage.go index 670a471..b7dcfe4 100644 --- a/storage.go +++ b/storage.go @@ -20,6 +20,7 @@ import ( "runtime" "github.com/mholt/certmagic" + "go.uber.org/zap" ) // StorageConverter is a type that can convert itself @@ -31,10 +32,28 @@ type StorageConverter interface { CertMagicStorage() (certmagic.Storage, error) } -// homeDir returns the best guess of the current user's home +// HomeDir returns the best guess of the current user's home // directory from environment variables. If unknown, "." (the -// current directory) is returned instead. -func homeDir() string { +// current directory) is returned instead, except GOOS=android, +// which returns "/sdcard". +func HomeDir() string { + home := homeDirUnsafe() + if home == "" && runtime.GOOS == "android" { + home = "/sdcard" + } + if home == "" { + home = "." + } + return home +} + +// homeDirUnsafe is a low-level function that returns +// the user's home directory from environment +// variables. Careful: if it cannot be determined, an +// empty string is returned. If not accounting for +// that case, use HomeDir() instead; otherwise you +// may end up using the root of the file system. +func homeDirUnsafe() string { home := os.Getenv("HOME") if home == "" && runtime.GOOS == "windows" { drive := os.Getenv("HOMEDRIVE") @@ -44,21 +63,96 @@ func homeDir() string { home = os.Getenv("USERPROFILE") } } - if home == "" { - home = "." + if home == "" && runtime.GOOS == "plan9" { + home = os.Getenv("home") } return home } -// dataDir returns a directory path that is suitable for storage. -// https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html#variables -func dataDir() string { - baseDir := filepath.Join(homeDir(), ".local", "share") - if xdgData := os.Getenv("XDG_DATA_HOME"); xdgData != "" { - baseDir = xdgData +// AppConfigDir returns the directory where to store user's config. +// +// If XDG_CONFIG_HOME is set, it returns: $XDG_CONFIG_HOME/caddy. +// Otherwise, os.UserConfigDir() is used; if successful, it appends +// "Caddy" (Windows & Mac) or "caddy" (every other OS) to the path. +// If it returns an error, the fallback path "./caddy" is returned. +// +// The config directory is not guaranteed to be different from +// AppDataDir(). +// +// Unlike os.UserConfigDir(), this function prefers the +// XDG_CONFIG_HOME env var on all platforms, not just Unix. +// +// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html +func AppConfigDir() string { + basedir := os.Getenv("XDG_CONFIG_HOME") + if basedir == "" { + var err error + basedir, err = os.UserConfigDir() + if err != nil { + Log().Warn("unable to determine directory for user configuration; falling back to current directory", zap.Error(err)) + return "./caddy" + } + } + subdir := "caddy" + switch runtime.GOOS { + case "windows", "darwin": + subdir = "Caddy" + } + return filepath.Join(basedir, subdir) +} + +// AppDataDir returns a directory path that is suitable for storing +// application data on disk. It uses the environment for finding the +// best place to store data, and appends a "caddy" or "Caddy" (depending +// on OS and environment) subdirectory. +// +// For a base directory path: +// If XDG_DATA_HOME is set, it returns: $XDG_DATA_HOME/caddy; otherwise, +// on Windows it returns: %AppData%/Caddy, +// on Mac: $HOME/Library/Application Support/Caddy, +// on Plan9: $home/lib/caddy, +// on Android: $HOME/caddy, +// and on everything else: $HOME/.local/share/caddy. +// +// If a data directory cannot be determined, it returns "./caddy" +// (this is not ideal, and the environment should be fixed). +// +// The data directory is not guaranteed to be different from AppConfigDir(). +// +// Ref: https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html +func AppDataDir() string { + if basedir := os.Getenv("XDG_DATA_HOME"); basedir != "" { + return filepath.Join(basedir, "caddy") + } + switch runtime.GOOS { + case "windows": + appData := os.Getenv("AppData") + if appData != "" { + return filepath.Join(appData, "Caddy") + } + case "darwin": + home := homeDirUnsafe() + if home != "" { + return filepath.Join(home, "Library", "Application Support", "Caddy") + } + case "plan9": + home := homeDirUnsafe() + if home != "" { + return filepath.Join(home, "lib", "caddy") + } + case "android": + home := homeDirUnsafe() + if home != "" { + return filepath.Join(home, "caddy") + } + default: + home := homeDirUnsafe() + if home != "" { + return filepath.Join(home, ".local", "share", "caddy") + } } - return filepath.Join(baseDir, "caddy") + return "./caddy" } -// TODO: Consider using Go 1.13's os.UserConfigDir() (https://golang.org/pkg/os/#UserConfigDir) -// if we are going to store the last-loaded config anywhere +// ConfigAutosavePath is the default path to which the last config will be persisted. +var ConfigAutosavePath = filepath.Join(AppConfigDir(), "autosave.json") -- cgit v1.2.3