#include "Character.hpp" Character::Character(char nSymbol, int nColor, Location L) { symbol = nSymbol; color = nColor; l = L; } void Character::draw(WINDOW * w) { wattron(w,COLOR_PAIR(color)); mvwaddch(w,l.x,l.y,symbol); } void Character::action(vector men) { if(order == "wander") { Location Lo; int r = rand()%15+1; if(r==1) { Lo.x = l.x+1; Lo.y = l.y; } else if(r==2) { Lo.x = l.x-1; Lo.y = l.y; } else if(r==3) { Lo.x = l.x; Lo.y = l.y+1; } else if(r==4) { Lo.x = l.x; Lo.y = l.y-1; } else if(r==5) { Lo.x = l.x+1; Lo.y = l.y+1; } else if(r==6) { Lo.x = l.x-1; Lo.y = l.y-1; } else if(r==7) { Lo.x = l.x+1; Lo.y = l.y-1; } else if(r==8) { Lo.x = l.x-1; Lo.y = l.y+1; } else Lo = l; if(check(Lo,men)) move(Lo); } } bool Character::check(Location L, vector men) { for(int i = 0; i < men.size(); i++) if(L.x == men[i].getLocation().x && L.y == men[i].getLocation().y) return false; return true; }